![]() ![]() On a content level, a single Narrative Event is a mini-story presented to the player, followed by different options to react to the situation at hand, where each option will (typically) result in a different outcome in terms of gameplay consequences. ![]() Now, for Age of Wonders 4, we have developed a system that unifies our interactive narrative content in one framework to bring Narrative Events to Story Realms and regular Realms (sandbox sessions) alike. Then, in Planetfall, Anomalous Sites made an appearance bringing dungeon-crawling options with branching story and outcome to randomly generated maps. ![]() Back in AoW 1-3 they came as a dialogue-based message system, which would feature some plot-defining choices and was generally restricted to the campaign mode of the game. In a wider sense Narrative Events have been a part of the Age of Wonders series ever since the original Age of Wonders. I am Jakob from Triumph’s narrative team and I’ll be picking up where my colleague Michelle left off two weeks ago with her more lore and story focused journal. At least that's how i view the issue.Hello everyone and welcome to today’s development diary about Narrative Events. Which is fine imho because the campaigns were always more of an introduction to the game than anything else and it's random maps we're going to be playing for years. So it doesn't have long narrative campaigns with switching between races and multiple POVs like previous AoW titles. Also one of the youtubers said the missions maps are randomly generated every time, no idea if that's true or not tho. You play and beat mission 1 and then you can play mission 2. If i'm getting it right it's basically just 2 missions for each faction to give you an idea of the universe and a feel for the factions. It's like neither if i understand it right. So if i do tutorial, then 1 mission humans, then what next? missions 1 and 1 for other two races or mission 2 human? Originally posted by tenser:but do you jump between factions within campaign or its more like starcraft, where you do 3 factions and you should do them in sequence for the story to make sense - human->zerg>protos ![]()
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